Mana Mix

My first-ever project in both VR and game design, I worked as the Sound Designer and Project Manager where I led weekly stand-up meetings, managed project milestones, and prioritized tasks for our team. I also led iterative playtesting rounds, gathering user feedback on gameplay, aesthetics, and usability / kinesthetic motion in virtual space.

  • Context: A lawn darts picnic game-inspired VR game…but you’re a witch making potions!

  • Date: Sept. - Oct. 2019 (6 weeks)

  • Key Concepts: UX in VR, playtesting, minimum viable product (MVP)

  • Role: Project Manager, UX Designer/Researcher, Sound Designer

  • Tools Used: Unity, Samsung Odyssey VR Headset, Logic Pro X, Adobe Photoshop & Illustrator, Trello

  • Collaborators: Ilana Franklin, Tiger Jia, Joey Perrino, Henry Woodrow, Eric Yu